Fly where you like and set down gently. The phoenix starts small, with one tail feather.

  • Gather the five flames. Each burns under a column of light; fly through one and the bird grows a feather, a longer streamer and more room for energy.
  • Keep your energy up. Set down on level ground to charge, hold still over a paper tulip to sip its nectar, and fly low through the lamps on the water.
  • Stack tricks. Loop the loop, bounce off the top of a balloon, fly through the bunting, knock over a stack or a tree, skim low over the sea, shave past a tree, squash or flip a crab. Keep them coming and the multiplier climbs; set down to bank the stack — crash and it is lost. You can land on the canoes, too.
  • Tick off the awards. Thirty of them, from your first loop to fifty crabs — see the awards page.
  • Mind the shadow crabs. When one rears up, climb. Come down on one to squash it, or flare your fire right beside it to flip it on its back.
  • Overturn the king crab. Take four flames and the king crab rises to guard the last: big, crowned and crimson, too heavy to squash. Three fire bursts from close by turn him over.
  • Rise into the sunset. With all five flames the day runs on to sunset. The sky opens: climb high and the phoenix rises into the sun — the end of the flight, and your time against your best.

There is no running out of birds: the phoenix always rises again from its flame on the pad — but each death costs it the last flame it gathered, which burns again where it was found.